WATER
3Penguin Cleric
Archetype:
Penguin
ATK:
600
DEF:
1700
View:
2562
If a "Penguin" monster(s) is sent from your Monster Zone to your GY by an opponent's card, even during the Damage Step: You can target 1 of them; discard this card, and if you do, Special Summon that monster in face-down Defense Position. You can only use this effect of "Penguin Cleric" once per turn. Once per turn: You can target 1 "Penguin" monster you control; it gains 600 ATK until the end of the turn, and you gain 600 LP.
Penguin Cleric — Power Evaluation
Final Score: 47 ± 6 · Confidence: Medium
- Intrinsic: 45 · Deck: 48 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Hand trap
Why it scores here
Penguin Cleric is a hand-only, discard-cost card that turns an opponent's removal of a Penguin into a face-down Defense body and can pump a Penguin for 600 ATK and 600 LP once per turn. It converts reactively and has no negation, so its power is narrow and conditional. Its 600 ATK and 1700 DEF earned no points. The 65 sampled decks, mostly Penguin shells, confirm the role is real and practical but do not raise intrinsic power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Hand-only and needs a draw; it runs in 65 of 65 sampled decks, but no starter or searched appearances are recorded (inferred). |
| Combo & Conversion | 40 | The discard-cost effect revives a Penguin face-down and the second effect is a +600 ATK / 600 LP pump, with no recorded board conversion (inferred). |
| Resource Economy | 50 | Discarding itself costs a card, but it recovers a Penguin from the GY and gains 600 LP, so card economy is roughly even (verified text). |
| Effect & Interaction | 30 | It has no negation or removal; its only interaction is a reactive recovery after the opponent sends a Penguin to the GY (verified text). |
| Material Utility | 45 | A Level 3 WATER Aqua body fits Level 3 material needs and stays a body when its effect is negated (inferred from stats). |
| Resilience & Flexibility | 40 | It fires only on opponent-caused Penguin destruction from hand, and the once-per-turn limits cap repeat use (verified text). |
| Deck-Building Efficiency | 70 | Single-copy is typical (avg 1.38 copies per deck), with no garnet or lock, so the slot cost is low (observed from decks). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Hand trap. Intrinsic ≈ 45, Deck ≈ 48, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Reactive recovery: converts an opponent's removal of a Penguin into a face-down Defense body for a discard
- Once-per-turn +600 ATK and 600 LP pump on a Penguin you control
- Level 3 WATER Aqua body fits Level 3 material needs
Weaknesses
- Hand-only trigger that needs a draw and an opponent-caused Penguin destruction
- Costs a card to discard and provides no negation
- No combo evidence recorded, so board conversion is unproven
Counters / choke points
- Interaction that keeps the Penguin out of the GY (banish, bounce, or negation of the sending effect) (inferred)
Best use
Recovery body in the Penguin shell. Decks: Penguin. Suggested copies: 1.
Evidence & gaps
- Verified: Discard-cost, face-down DEF Special Summon of a Penguin sent from MZ to GY by an opponent's card, once per turn; Once-per-turn +600 ATK and 600 LP effect on a Penguin you control
- Observed: 65 of 65 sampled decks run it, 50.8% in the Penguin archetype; Average 1.38 copies per deck with max 3
- Inferred: Recovery/Recursion primary role with Hand trap secondary; Hand-only access with no recorded starter or searched appearances
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






