Penguin Cleric
WATER 3

Penguin Cleric

  • Archetype:
  • Penguin

  • ATK:
  • 600

  • DEF:
  • 1700

  • View:
  • 2562




If a "Penguin" monster(s) is sent from your Monster Zone to your GY by an opponent's card, even during the Damage Step: You can target 1 of them; discard this card, and if you do, Special Summon that monster in face-down Defense Position. You can only use this effect of "Penguin Cleric" once per turn. Once per turn: You can target 1 "Penguin" monster you control; it gains 600 ATK until the end of the turn, and you gain 600 LP.




 
 
AI Power Analysis
Recovery/RecursionConfidence: Medium
47± 6/ 100
Power Score
Intrinsic 45
Deck 48

Penguin Cleric — Power Evaluation

Final Score: 47 ± 6 · Confidence: Medium

  • Intrinsic: 45 · Deck: 48 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Hand trap

Why it scores here

Penguin Cleric is a hand-only, discard-cost card that turns an opponent's removal of a Penguin into a face-down Defense body and can pump a Penguin for 600 ATK and 600 LP once per turn. It converts reactively and has no negation, so its power is narrow and conditional. Its 600 ATK and 1700 DEF earned no points. The 65 sampled decks, mostly Penguin shells, confirm the role is real and practical but do not raise intrinsic power.

Axis scores

Axis Score Evidence
Accessibility 35 Hand-only and needs a draw; it runs in 65 of 65 sampled decks, but no starter or searched appearances are recorded (inferred).
Combo & Conversion 40 The discard-cost effect revives a Penguin face-down and the second effect is a +600 ATK / 600 LP pump, with no recorded board conversion (inferred).
Resource Economy 50 Discarding itself costs a card, but it recovers a Penguin from the GY and gains 600 LP, so card economy is roughly even (verified text).
Effect & Interaction 30 It has no negation or removal; its only interaction is a reactive recovery after the opponent sends a Penguin to the GY (verified text).
Material Utility 45 A Level 3 WATER Aqua body fits Level 3 material needs and stays a body when its effect is negated (inferred from stats).
Resilience & Flexibility 40 It fires only on opponent-caused Penguin destruction from hand, and the once-per-turn limits cap repeat use (verified text).
Deck-Building Efficiency 70 Single-copy is typical (avg 1.38 copies per deck), with no garnet or lock, so the slot cost is low (observed from decks).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Hand trap. Intrinsic ≈ 45, Deck ≈ 48, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Reactive recovery: converts an opponent's removal of a Penguin into a face-down Defense body for a discard
  • Once-per-turn +600 ATK and 600 LP pump on a Penguin you control
  • Level 3 WATER Aqua body fits Level 3 material needs

Weaknesses

  • Hand-only trigger that needs a draw and an opponent-caused Penguin destruction
  • Costs a card to discard and provides no negation
  • No combo evidence recorded, so board conversion is unproven

Counters / choke points

  • Interaction that keeps the Penguin out of the GY (banish, bounce, or negation of the sending effect) (inferred)

Best use

Recovery body in the Penguin shell. Decks: Penguin. Suggested copies: 1.

Evidence & gaps

  • Verified: Discard-cost, face-down DEF Special Summon of a Penguin sent from MZ to GY by an opponent's card, once per turn; Once-per-turn +600 ATK and 600 LP effect on a Penguin you control
  • Observed: 65 of 65 sampled decks run it, 50.8% in the Penguin archetype; Average 1.38 copies per deck with max 3
  • Inferred: Recovery/Recursion primary role with Hand trap secondary; Hand-only access with no recorded starter or searched appearances
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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